Ultimate Arena | Steam Workshop

Ultimate Arena 2.0 (which is now out by the way) brings Steam Workshop support. You can now share characters, maps, and events with the world without digging into the game files. It’s quite fantastic.

workshop

Although we’ve made the character, event, and map making process quite easy, it can be a pain to amass a large library of content. The Steam Workshop fixes this problem by letting you click on the item you want then hitting subscribe. The next time you start up the game Ultimate Arena your new stuff will be there. Pretty cool right?

workshop

And if clicking on something and hitting subscribe was simply too monotonous for you the community has gone ahead and made collections of different types of content. With a single click you too can get all of the “Communist Leaders in History”. All in all, Ultimate Arena is better than ever with the overflowing amounts of new content.

Check out Ultimate Arena on Steam if you’ve somehow avoided adding it to your library by now!

Signed,

Troy Bonneau
President of Triverske

 

triverske / August 23, 2016 / Meta, Ultimate Arena

Ultimate Arena | Map Editor

Probably the largest request feature wise since release was the ability to have more control over the maps in the game. The Map Editor is a work in progress 2-3 months in the making.

The Map Editor allows you to create your own in-game maps and share them with others via the Steam Workshop. If you choose you can have an image overlaid on top to give your map a unique look.

The Map Editor and more is out with Ultimate Arena 2.0, so check it out when you get the chance!

Signed,

Troy Bonneau
President of Triverske

triverske / August 8, 2016 / Meta, Ultimate Arena

Official Statement Regarding the Cancellation of Ultimate Arena Product Keys

On Saturday July 30th, 2016 we decided to promote Ultimate Arena’s release by giving out 30,000 copies for free to users who subscribed to our newsletter and followed us on Twitter. Thanks to our great fans the promotion mostly went off without a hitch, but we noticed a large number of copies (5-6+) were being obtained by single IP addresses which violated our rule of one copy per customer.

Roughly 10% or 3,000 copies had to be cancelled as we will not tolerate those who intend to take advantage of us. It’s likely that these people intended to resell Ultimate Arena via unauthorized distributors.

There is a possibility that we had to cancel keys that were obtained fairly, and we’d like to offer our most sincere apologies. We are happy to replace your key if you contact us via Twitter or Facebook. If you have any questions regarding this incident please contact me directly at troy@triverske.net, we have a strict transparency policy and we intend to uphold it to the best of our abilities.

Signed,

Troy Bonneau
President of Triverske

triverske / August 1, 2016 / Meta, Ultimate Arena

Get Ultimate Arena FREE (While Supplies Last)

Hello Everyone,

In preparation for Ultimate Arena coming out of Steam’s Early Access we’ve set aside 30,000 copies to give out. We’re excited to see what crazy shenanigans come with having more new players. Get a copy while they’re available here.

Signed,

Troy Bonneau
President of Triverske

triverske / July 30, 2016 / Meta, Ultimate Arena

The Future of an Open Source Ultimate Arena

 

I like to think I’m an advocate for open-source and it’s easy when something like Vulkan comes out and bumps my framerates on DOOM up 15 frames or so, but other times I find it difficult such as right now when Ultimate Arena has gone several months without a pull request on Github from outside the company.

The truth is I’ve already got everything I wanted out of making Ultimate Arena open source. It’s a game made by ideas from the community, with code written by Triverske and art done by a 5 year old in paint. It’s not particularly well polished, nor high-budget, nor does it have the following that a lot of open source projects have. What Ultimate Arena does have is a quirky concept and the opportunity for anyone to pick it up and play and learn from it, and I think that’s enough to satisfy my expectations for now.

Open source introduces this sort of immortality to a project. Now that the code for Ultimate Arena is open source it will likely be around forever. There may be years, decades or possibly longer between pull requests. Someday someone will probably have to port the code out of Gamemaker and into something a bit more flexible (God bless their soul) and they’ll write about all the terrible decisions we made while making the game. There will be someone who inevitably finds out that this game had no definitive code format and how it’s held together by a few strips of duct tape in all the right places.

All that tangent to say we’ll continue to add content to Ultimate Arena and put the code on Github, at least in the near future. Someday I’ll hope another crazy teenager will take my silly idea and put their own twist on it, but I’m willing to wait a little longer.

Signed,

Troy Bonneau
President of Triverske

P.S. If my post somehow inspired you, check out Ultimate Arena on Steam and on Github.

triverske / July 15, 2016 / Meta, Ultimate Arena

Triverske enters Publishing Deal With Contact Sales Ltd / Excalibur Publishing

August 25th, 2015

It is my personal pleasure to announce that Circuit Breakers will be coming to worldwide marketplaces via Excalibur Publishing. This agreement will allow us to work harder than ever on Circuit Breakers in the coming months to get it ready for release. Excalibur is a veteran of the video game industry who has provided boxed copies for several games we adore such as Terraria and Frozen Synapse and we are proud to be part of their family of developers.

Signed,

Troy Bonneau
President of Triverske

triverske / August 25, 2015 / Meta

Welcome Back

After a short hiatus and a lot of work we’re back on triverske.net with more news than ever. Currently we’re in the process of completing two projects, Circuit Breakers and Ultimate Arena. Hopefully we’ll be able to write a short blog post every week or so about our progress and neat little things we’ve found along the way. For now, I ask for some patience as we are very busy making sure our games are ready to be experienced.

Thank you for coming back to Triverske!

Troy Bonneau
President & Interim CEO

triverske / August 20, 2015 / Meta