With ULTIMATE ARENA: SHOWDOWN occupying 3 entire dimensions comes extra work that needs to be done. Fighters no longer look like tiny white stick figures, but fully animated 3D models with facial features, hairstyles, and most importantly clothes. Clothes are the main source of progression in ULTIMATE ARENA: SHOWDOWN as they allow you to make more unique fighters for your arena.

When you begin playing ULTIMATE ARENA: SHOWDOWN you’ll notice after your first few games you’ve amassed a small collection of clothes for your fighter wardrobe. Each article of clothing is good for 1 fighter, so if you want two people to be wearing red shirts you’ll need two red shirts. Eventually you might find yourself in need of a specific article of clothing to make a character perfect. On PC we’ve set things up with Steam to where you can trade clothes you don’t need with your friends (a clothes-swap if you will) or even list them on the Steam Marketplace if you think someone else might be willing to pay a couple cents for them.

Our job here at Triverske is to make sure that you have plenty of options when it comes to clothing, but we know we’re not going to be able to satisfy everyone. In March of 2018 we’re going to open up the Steam Workshop for ULTIMATE ARENA: SHOWDOWN where anyone can submit clothing and other users will vote on what gets to make it into the game (subject to our approval, of course). Since Ultimate Arena has always been a community oriented game, we feel this is the best way to make sure the community is able to affect the future of the game.

Of course, this begs the question “What’s in it for content creators?”. All clothes in the game are available for free, but are randomly dropped. For items that the community votes into the game this remains true, however to support whoever created it you’ll be able to purchase it directly for the equivalent of $1.00 in whatever currency you use on Steam. A portion of these sales will go to the item creators as a thank you for contributing to the game. We’ll talk more about that when we’re rolling out Steam Workshop support, but I wanted everyone to be on the same page well in advance of the release of that functionality.

We sincerely hope you’ll enjoy creating characters and trading clothes with each other, it’s one of our biggest new features in ULTIMATE ARENA: SHOWDOWN!


Troy Bonneau
President of Triverske

triverske / January 28, 2018 / Ultimate Arena

A New Ultimate Arena is on the Way!

Arena fans,

It’s been a long time since our last update, we’ve got pretty good reason though! Ever since Ultimate Arena left Early Access we’ve been discussing ways to expand upon the game and improve its current feature set and today I get to share with you our plans for how we’ll be moving forward.
ULTIMATE ARENA: SHOWDOWN is arriving on Steam Early Access for $4.99 in January. Owners of the first game will be able to pick it up at a nice discount. We’ll have more info on that before release.

There’s a few questions to be answered, the first of which is why we are choosing to make a sequel to the original game instead of changing the current version. We have a brand new engine powering Ultimate Arena, for the first time you’ll be able to view things in not 1, not 2, but 3 entire dimensions (a 50% increase over the original).

Characters will be able to be designed in our new creator and users will be able to upload new clothes and accessories that can be accepted into the game via the Steam Workshop. We think people will get a lot more mileage out of character creation now that you’ll be able to actually see what they’re doing and what they look like.

As you might be able to guess, these changes are a little too big in scope for our original engine to handle. If you’re a fan of the original we have a treat for you as well. Behind the scenes we’re working on a patch to make it 100% complete and clean up some of the bugs that have found their way in over the years. It’s our thanks to you for being great fans and making Ultimate Arena a Steam bestseller.

When we launch in January, ULTIMATE ARENA: SHOWDOWN is going to feature a mode we’re calling “Classic Mode”. Classic Mode is the simulation you’ve come to know and love, but made better with 3D action and more options than ever. The real treat is a little further down the road. In March we’re adding “Minigame Rumble” where fistfights are replaced with minigames. Your dream of Donald Trump vs Kim Jong Un beating each other to the death with oversized hammers will soon be reality. With Minigame Rumble we also get to address a major feature request: you’ll finally be able to play as a character in the arena. In fact, you’ll be able to play Minigame Rumble with up to 4 people on the same screen. We know you’ll love it, and we’re especially looking forward to the incredible content that the community is known for.

We’re working on getting more details ready, you’ll be hearing from us really soon!

Troy Bonneau
President of Triverske

triverske / December 20, 2017 / Uncategorized

Circuit Breakers | XBOX ONE X Enhanced!

Behind the scenes at Triverske we’ve been working on the largest update for Circuit Breakers to date, and today I get to announce part of what we’ve been working on. Microsoft’s XBOX ONE X is the most powerful console to ever exist and come November will be home to the best version of Circuit Breakers.

We can’t really put any fancy buzzwords on this announcement, Circuit Breakers is neither 4K or HDR. What we can guarantee is that it will be running at the highest PC settings and will be the easiest to pick up and play, and of course it will be a rock solid 60 frames per second as you’ve come to expect from all of our titles. As the only console version that supports 6 players, the XBOX has always had a special place on our recommendations list and with the more powerful hardware of the XBOX ONE X we get to achieve parity with our PC version, something I didn’t think would be possible until now.

XBOX ONE X support will arrive in November. For more news follow @Triverske on Twitter.


Troy Bonneau
President of Triverske

triverske / October 30, 2017 / Circuit Breakers

Circuit Breakers | Version 3.0

The biggest update to Circuit Breakers is coming VERY soon! Circuit Breakers 3.0 marks the end of our content updates, but rest assured we’re packing in as much stuff as possible to keep you entertained for years to come. So what kind of content are we talking about? Glad you asked! Among several bugfixes and quality of life improvements we’re adding 4 new characters, a new gamemode, and several new challenges to you all at the low price of FREE!

We’ll be detailing things better as we move closer to release, but know that this update will be coming to all 3 platforms (PC, XBOX One, and Playstation 4) at about the same time. We don’t have a date nailed down as things have to be translated, patched, and tested before we can send this out. We’re hoping for November so we can call it an anniversary update but we’re not making any promises. Expect to see some new videos and photos in the coming weeks!


Troy Bonneau
President of Triverske

triverske / October 16, 2017 / Circuit Breakers

Circuit Breakers | Buying Guide

With the XBOX One and PS4/Pro versions of Circuit Breakers right around the corner you may leave yourself thinking which version is best for you. This quick guide aims to outline the pros and cons of each version, but know this: we have worked endlessly to make sure that all platforms have the best experience and know you’ll be pleased with your choice.


The PC version of Circuit Breakers has been out since November 2015, and is usually the first platform to receive bugfixes and updates. It can be purchased through Steam or a variety of other retailers and offers a solid experience on even low end hardware such as laptops.

+ Great Performance on almost all Hardware
+ Works well with Steam Cloud Saves & SteamOS
+ Play with up to 6 Players Simultaneously
– Configuring Controls can be a bit of a hassle to Setup


The XBOX One version of the game being released in August is likely the best version of the game if you’re wanting to play with more than 4 players. We hope to make an XBOX One X patch for the game but we currently do not have the tools required.

+ Play with up to 6 Players Simultaneously
+ Compare in-game Stats with your Friends
+ The Best Feeling Rumble in Video Games
– Some Effects have been toned down to better fit the Hardware

Playstation 4 / Playstation 4 Pro

The PS4 version of Circuit Breakers which comes on Tuesday (July 25th, 2017) is the first console version available on the market and makes great use of the Dualshock 4. The PS4 Pro version increases the amount of onscreen effects and crystals to make the game more lively and enjoyable.

+ The Lightbar and Speakers on the Dualshock are put to Good Use
+ Share Play lets you play Online with Friends
+ (Pro) Increased Crystal Count & Effects
– Only 4 players are supported


As a final note, I’d like to stress how all three versions target a ROCK SOLID 60fps and you’ll be pleased with the game no matter how you play it. Have fun and I hope this guide can help you make a more informed decision.


Troy Bonneau
President of Triverske

triverske / July 21, 2017 / Circuit Breakers / 0 Comments

STICK ENGINE — A Brief History

In June 2005, our universe separated into two timelines. In one timeline video games would continue on to where they are today, in the other timeline internet stick games would become so popular a new video game console — called the “Stick Engine”  — would rise in popularity.

The Stick Engine was an interesting piece of hardware, capable of TTSPS rendering (Ten Thousand Sticks Per Second Rendering) among other features like widescreen 360p output, a strange choice headed into the HD era. No other console was capable of running stick games quite as good, which helped propel it to the top of the charts in November 2005 ahead of the XBOX 360 and the Nintendo DS. Stick Engine cartridges were limited in size, but allowed for much faster loading than its competitors in the stick market.

The Stick Engine was spherical in shape, much like the head of a stick figure and didn’t quite fit in with anyone’s living room aesthetic. A very confusing advertising campaign entitled “Play it up” featured historical paintings with the Stick Engine badly photoshopped in. Despite these decisions the Stick Engine woulds sell millions of units in its first year, a bizarre phenomenon in the gaming world.

The engineers at Triverske discovered the Stick Engine after asking around the dark web for stupid game ideas which lead to a quick hop across dimensions and a stolen Stick Engine from a random stranger’s home. We’ve reverse engineered all the system’s functions and created a faithful representation of what the hardware was capable of. Soon on Steam Early Access you’ll be able to pick up our version of Stick Engine which includes the developer kit for a clean $4.99.

Until then, check out our Greenlight page here.


Troy Bonneau
President of Triverske

triverske / May 25, 2017 / Stick Engine

STICK ENGINE — Now on Steam Greenlight!

STICK ENGINE is Triverske’s latest addition to the lineup and we couldn’t be more excited to share with you a unique set of tools that will allow you to make some crazy stick shenanigans.

We’ve engineered a toolset to allow you to quickly create campaign and multiplayer stick games and once you’re happy with the result you can share it with the world using Steam’s Workshop. As with all our past titles we’re committed to providing support and updates for years to come and are working on new methods to better engage our community.

We’ll also be putting the best foot forward as far as content goes, included with STICK ENGINE is RYU SPHERE, a short campaign and multiplayer setup that you can learn and build off of. We’ll be providing more details on that in the coming days.

Click here to go to the Steam Greenlight page for STICK ENGINE


Troy Bonneau
President of Triverske

triverske / March 9, 2017 / Stick Engine

triverske / October 18, 2016 / Trigger Palace

Triverske Announces Trigger Palace — Coming 2017

Next year Triverske’s Trigger Palace will be arriving on Steam.

In Trigger Palace you become Trigger, a rogue outlaw who makes a risky deal with Death in order to return to the world of the living. Trigger Palace is a fast-paced first person shooter with many procedural elements, taking full advantage of everything Epic’s Unreal 4 engine has to offer.

More information will be available during and following the Trigger Palace Kickstarter campaign.

triverske / October 6, 2016 / Trigger Palace

Ultimate Arena | Steam Workshop

Ultimate Arena 2.0 (which is now out by the way) brings Steam Workshop support. You can now share characters, maps, and events with the world without digging into the game files. It’s quite fantastic.


Although we’ve made the character, event, and map making process quite easy, it can be a pain to amass a large library of content. The Steam Workshop fixes this problem by letting you click on the item you want then hitting subscribe. The next time you start up the game Ultimate Arena your new stuff will be there. Pretty cool right?


And if clicking on something and hitting subscribe was simply too monotonous for you the community has gone ahead and made collections of different types of content. With a single click you too can get all of the “Communist Leaders in History”. All in all, Ultimate Arena is better than ever with the overflowing amounts of new content.

Check out Ultimate Arena on Steam if you’ve somehow avoided adding it to your library by now!


Troy Bonneau
President of Triverske


triverske / August 23, 2016 / Meta, Ultimate Arena