STICK ENGINE — A Brief History

In June 2005, our universe separated into two timelines. In one timeline video games would continue on to where they are today, in the other timeline internet stick games would become so popular a new video game console — called the “Stick Engine”  — would rise in popularity.

The Stick Engine was an interesting piece of hardware, capable of TTSPS rendering (Ten Thousand Sticks Per Second Rendering) among other features like widescreen 360p output, a strange choice headed into the HD era. No other console was capable of running stick games quite as good, which helped propel it to the top of the charts in November 2005 ahead of the XBOX 360 and the Nintendo DS. Stick Engine cartridges were limited in size, but allowed for much faster loading than its competitors in the stick market.

The Stick Engine was spherical in shape, much like the head of a stick figure and didn’t quite fit in with anyone’s living room aesthetic. A very confusing advertising campaign entitled “Play it up” featured historical paintings with the Stick Engine badly photoshopped in. Despite these decisions the Stick Engine woulds sell millions of units in its first year, a bizarre phenomenon in the gaming world.

The engineers at Triverske discovered the Stick Engine after asking around the dark web for stupid game ideas which lead to a quick hop across dimensions and a stolen Stick Engine from a random stranger’s home. We’ve reverse engineered all the system’s functions and created a faithful representation of what the hardware was capable of. Soon on Steam Early Access you’ll be able to pick up our version of Stick Engine which includes the developer kit for a clean $4.99.

Until then, check out our Greenlight page here.

Signed,

Troy Bonneau
President of Triverske

triverske / May 25, 2017 / Stick Engine

STICK ENGINE — Now on Steam Greenlight!

STICK ENGINE is Triverske’s latest addition to the lineup and we couldn’t be more excited to share with you a unique set of tools that will allow you to make some crazy stick shenanigans.

We’ve engineered a toolset to allow you to quickly create campaign and multiplayer stick games and once you’re happy with the result you can share it with the world using Steam’s Workshop. As with all our past titles we’re committed to providing support and updates for years to come and are working on new methods to better engage our community.

We’ll also be putting the best foot forward as far as content goes, included with STICK ENGINE is RYU SPHERE, a short campaign and multiplayer setup that you can learn and build off of. We’ll be providing more details on that in the coming days.

Click here to go to the Steam Greenlight page for STICK ENGINE

Signed,

Troy Bonneau
President of Triverske

triverske / March 9, 2017 / Stick Engine