In June 2005, our universe separated into two timelines. In one timeline video games would continue on to where they are today, in the other timeline internet stick games would become so popular a new video game console — called the “Stick Engine” — would rise in popularity.
The Stick Engine was an interesting piece of hardware, capable of TTSPS rendering (Ten Thousand Sticks Per Second Rendering) among other features like widescreen 360p output, a strange choice headed into the HD era. No other console was capable of running stick games quite as good, which helped propel it to the top of the charts in November 2005 ahead of the XBOX 360 and the Nintendo DS. Stick Engine cartridges were limited in size, but allowed for much faster loading than its competitors in the stick market.
The Stick Engine was spherical in shape, much like the head of a stick figure and didn’t quite fit in with anyone’s living room aesthetic. A very confusing advertising campaign entitled “Play it up” featured historical paintings with the Stick Engine badly photoshopped in. Despite these decisions the Stick Engine woulds sell millions of units in its first year, a bizarre phenomenon in the gaming world.
The engineers at Triverske discovered the Stick Engine after asking around the dark web for stupid game ideas which lead to a quick hop across dimensions and a stolen Stick Engine from a random stranger’s home. We’ve reverse engineered all the system’s functions and created a faithful representation of what the hardware was capable of. Soon on Steam Early Access you’ll be able to pick up our version of Stick Engine which includes the developer kit for a clean $4.99.
President of Triverske